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Forwarded from Doomsday Tradecraft
Part 2 of Costco Take Over πͺππ οΈ
ββ
Year 5 After Collapse β The Buc-eeβs Fuel Hold
ββ
Year 5 After Collapse β The Buc-eeβs Fuel Hold
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Forwarded from Doomsday Tradecraft
The highways are mostly dead.
The old mega-gas station survived because of two things:
hardened concrete
fuel infrastructure
The Buc-eeβs is no longer a convenience store β itβs a fuel fortress and trade post.
The old mega-gas station survived because of two things:
hardened concrete
fuel infrastructure
The Buc-eeβs is no longer a convenience store β itβs a fuel fortress and trade post.
β€5
Forwarded from Doomsday Tradecraft
Meanwhile, your cousinβs Costco controls:
hydroponics
bulk food storage
machine repair
scavenger logistics
population and labor
The two settlements need each other.
hydroponics
bulk food storage
machine repair
scavenger logistics
population and labor
The two settlements need each other.
Forwarded from Doomsday Tradecraft
πͺ Costco Settlement
Role:
Industrial + food center
Population:
50-100+ People
Strengths:
Hydroponics
Water purification
Storage
Workshops
Medical supplies
Skilled labor
Weaknesses:
Huge food demand
Needs fuel and transport
Hard to defend fully
Think:
warehouse city-state
Role:
Industrial + food center
Population:
50-100+ People
Strengths:
Hydroponics
Water purification
Storage
Workshops
Medical supplies
Skilled labor
Weaknesses:
Huge food demand
Needs fuel and transport
Hard to defend fully
Think:
warehouse city-state
Forwarded from Doomsday Tradecraft
Timeline After Apocalypse:
3 years since the fall.
The main purpose of this location is a Fuel + traveler checkpoint
Population:
40β80 people
Strengths:
Fuel reserves
Highway access
Vehicle repair bays
Open sightlines
Trade traffic
Weaknesses:
Limited farming
High fuel dependence
Vulnerable supply chain
Needs food and water imports
Think:
Fuel town + outpost not strictly in the city.
3 years since the fall.
The main purpose of this location is a Fuel + traveler checkpoint
Population:
40β80 people
Strengths:
Fuel reserves
Highway access
Vehicle repair bays
Open sightlines
Trade traffic
Weaknesses:
Limited farming
High fuel dependence
Vulnerable supply chain
Needs food and water imports
Think:
Fuel town + outpost not strictly in the city.
Forwarded from Doomsday Tradecraft
Year 0 β Year 5 After Collapse
The highways died first.
Not from bombs.
From silence.
No freight. No police. No tanker schedules. Fuel stations became stranded islands β giant reservoirs with no civilization attached to them.
Most gas stations were looted in weeks.
But the Buc-eeβs survived.
Not because it had the most fuel.
Because it had the most people.
The highways died first.
Not from bombs.
From silence.
No freight. No police. No tanker schedules. Fuel stations became stranded islands β giant reservoirs with no civilization attached to them.
Most gas stations were looted in weeks.
But the Buc-eeβs survived.
Not because it had the most fuel.
Because it had the most people.