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Forwarded from Doomsday Tradecraft
Meanwhile, your cousin’s Costco controls:

hydroponics
bulk food storage
machine repair
scavenger logistics
population and labor

The two settlements need each other.
Forwarded from Doomsday Tradecraft
🏪 Costco Settlement

Role:
Industrial + food center

Population:
50-100+ People

Strengths:

Hydroponics
Water purification
Storage
Workshops
Medical supplies
Skilled labor

Weaknesses:

Huge food demand
Needs fuel and transport
Hard to defend fully

Think:

warehouse city-state
Forwarded from Doomsday Tradecraft
All Costco Locations in the US
Forwarded from Doomsday Tradecraft
🦫 The Buc-ee’s Settlement
Forwarded from Doomsday Tradecraft
Timeline After Apocalypse:
3 years since the fall.

The main purpose of this location is a Fuel + traveler checkpoint

Population:
40–80 people

Strengths:

Fuel reserves
Highway access
Vehicle repair bays
Open sightlines
Trade traffic

Weaknesses:

Limited farming
High fuel dependence
Vulnerable supply chain
Needs food and water imports

Think:

Fuel town + outpost not strictly in the city.
Forwarded from Doomsday Tradecraft
All Buc-ees Locations in the US
Forwarded from Doomsday Tradecraft
The Rise of the Buc-ee’s
Forwarded from Doomsday Tradecraft
Year 0 → Year 5 After Collapse

The highways died first.

Not from bombs.

From silence.

No freight. No police. No tanker schedules. Fuel stations became stranded islands — giant reservoirs with no civilization attached to them.

Most gas stations were looted in weeks.

But the Buc-ee’s survived.

Not because it had the most fuel.

Because it had the most people.
Forwarded from Doomsday Tradecraft
🦫 Year 0–1: The Beaver Refuge

When collapse hit, travelers flooded the massive roadside stop.

Truckers.

Families.

Mechanics.

People already used to long highways and fuel logistics.

The station still had:

industrial bathrooms
refrigeration
backup systems
repair space
highway visibility
enormous parking areas

At first it was chaos.

Then someone started organizing.

Old fuel techs.

Truck mechanics.

Former station workers.

They realized something:

The pumps above ground were only the face.

The real treasure sat below.

Not endless.

But enough to start wars over.
Forwarded from Doomsday Tradecraft
Year 1 — First Organization

The settlement develops structure.

Core teams form:

Fuel Crew

Monitors fuel use
Protects fuel infrastructure
Maintains pumps and equipment

Repair Crew

Vehicle repair
Generator work
Salvaged machinery

Security Team

Patrols
Watch positions
Entry control

Radio Team

Long-range communication
Traffic monitoring
Trade coordination

The Buc-ee’s becomes known as a highway refuge rather than a random shelter.
2
Forwarded from Doomsday Tradecraft
Early Takeover

The site is not originally controlled by one organized group.

Instead:
Multiple survivor groups occupy sections

Supply disputes emerge between them

Leadership struggles happen
Resource control becomes the central issue

A more organized faction eventually gains control through:

Better logistics
Stronger organization
Repair capability
Resource management
Support from mechanics and supply crews
Better Leadership

The result is a unified settlement rather than scattered camps.

The Buc-ee’s shifts from:

chaotic shelter

to:

controlled fuel outpost.
1
Forwarded from Doomsday Tradecraft
Rebuild Phase 🏗️
Forwarded from Doomsday Tradecraft
First Rebuild Phase

Once control stabilizes, rebuilding starts.

Goals:

Reduce vulnerability
Create defensible zones
Improve living conditions
Support long-term survival

Construction relies on:

Salvaged metal
Vehicles
Highway materials
Scrap fencing
Construction leftovers
Forwarded from Doomsday Tradecraft
Fence Line Development

The Buc-ee’s copies ideas spreading among larger survivor settlements.

Defense becomes layered.

Outer Fence Ring

Purpose:

Early warning
Control movement
Keep distance from threats

Built from:

Scrap fencing
Guard rails
Wrecked vehicles
Debris barriers

Features:

Limited approach lanes
Observation points
Clear sight lines
Forwarded from Doomsday Tradecraft
How To Extract Gas From Gas Stations ⛽️

https://youtu.be/UeuA4QO7L3k

https://youtu.be/YsVdqqAizDI

https://youtu.be/B8sV_TSmg28

https://youtu.be/6JG0xcFGi24

The easiest and safest method is restoring power to the pumps.

Gas is stored in underground tanks (often 10,000–30,000+ liters each)
A submersible turbine pump (STP) inside the tank pushes fuel up to the dispensers
If you restore electricity (grid, generator, solar + inverter), the system can usually:
Pressurize fuel lines
Run pumps normally
Dispense into vehicles or containers at the pumps

powering the pumps is the intended and simplest route if the system is intact.


My suggestion, as thats a lot of gas, and accessing it directly underground will only allow it to survive a 6-12 months before expiring, is turning power on, and pumping it into the large exterior tanker trucks.

This would provide more simplicity for maintaining the gas, or spreading it between vehicles / truck tanks
3👍3
Forwarded from Doomsday Tradecraft
Middle Work Zone

Purpose:

Industrial activity
Vehicle operations
Buffer space

Contains:

Repair bays
Salvage piles
Fuel-related work areas
Convoy staging

This area stays active and noisy.


Inner Protected Zone


Purpose:

Survival core

Contains:

Living quarters
Medical supplies
Radio room
Food stores
Leadership and planning areas

Most heavily protected section.
Forwarded from Doomsday Tradecraft
Radio Network Expansion

Communication grows alongside defenses.

The Buc-ee’s develops:

Roof antennas
Watch channels
Patrol reporting
Trade coordination nets

Radios connect:

Patrols
Convoys
Nearby settlements (Costco etc.)

Information becomes nearly as valuable as fuel.
Forwarded from Doomsday Tradecraft
Costco Alliance Timeline

Years 2–4

The Costco and Buc-ee’s recognize complementary strengths.

Costco

Controls:

Food
Water
Workshops
Population
Hydroponics

Buc-ee’s

Controls:

Highway access
Vehicle movement
Convoys
Fuel management
Scout routes

Trade replaces isolation.
Forwarded from Doomsday Tradecraft
Year 5 — Mature Fuel Hold

The Buc-ee’s is now:

Fuel hub
Convoy station
Repair outpost
Highway checkpoint
Allied trade settlement

Layout:

Outer Ring

Fence lines
Vehicle barricades
Watch towers

Middle Ring

Repair yards
Salvage zone
Convoy preparation

Inner Ring

Living quarters
Command center
Storage
Radio systems

Population:

Moderate
Highly specialized
Mechanic-heavy

Identity:

Transportation and fuel settlement
Partner to the Costco food fortress
Built from salvage, organization, and controlled expansion.
Forwarded from Doomsday Tradecraft
Follow the same timeline as the Costco