Applications are now open across the Verified Territories. Please choose carefully. Some options are more stable than others.
I. VEL - Will absolutely sell you illegal navigation routes, expired transit codes, and “temporary” identity papers. Somehow always survives customs inspections.
II. LYRA - Spends most of her time listening to distant transmissions nobody else can hear. Several of her warnings have unfortunately been correct.
III. HOLLOW PILGRIM - Claims to have left the cult years ago. Still refuses to remove the mask or discuss the ruins beyond the outer sectors.
IV. BRAX - Designed for industrial siege operations and heavy labor. Broke a reinforced blast door by accident during a routine maintenance dispute.
V. COMMANDER THANE - former fleet officer with a near perfect combat record. Widely respected. Universally exhausting to work with.
VI. GORRAX - Massive reptilian desert runner capable of surviving weeks without water. Known to bite transport personnel it dislikes.
VII. HALL - Autonomous hauling unit originally designed for freight operations. Now mostly carries gear, supplies, and emotionally exhausted travelers.
VIII. DREGG - Can rebuild an engine using scrap most people would throw away. Workshop safety inspections no longer apply to him.
IX. PAUL - Field medic with questionable methods and excellent survival rates. Patients are usually awake longer than they would prefer.
I. VEL - Will absolutely sell you illegal navigation routes, expired transit codes, and “temporary” identity papers. Somehow always survives customs inspections.
II. LYRA - Spends most of her time listening to distant transmissions nobody else can hear. Several of her warnings have unfortunately been correct.
III. HOLLOW PILGRIM - Claims to have left the cult years ago. Still refuses to remove the mask or discuss the ruins beyond the outer sectors.
IV. BRAX - Designed for industrial siege operations and heavy labor. Broke a reinforced blast door by accident during a routine maintenance dispute.
V. COMMANDER THANE - former fleet officer with a near perfect combat record. Widely respected. Universally exhausting to work with.
VI. GORRAX - Massive reptilian desert runner capable of surviving weeks without water. Known to bite transport personnel it dislikes.
VII. HALL - Autonomous hauling unit originally designed for freight operations. Now mostly carries gear, supplies, and emotionally exhausted travelers.
VIII. DREGG - Can rebuild an engine using scrap most people would throw away. Workshop safety inspections no longer apply to him.
IX. PAUL - Field medic with questionable methods and excellent survival rates. Patients are usually awake longer than they would prefer.