Forwarded from Doomsday Tradecraft
Part 2 of Costco Take Over 🏪🛒🛠️
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Year 5 After Collapse — The Buc-ee’s Fuel Hold
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Year 5 After Collapse — The Buc-ee’s Fuel Hold
❤8🔥7👎1
Forwarded from Doomsday Tradecraft
The highways are mostly dead.
The old mega-gas station survived because of two things:
hardened concrete
fuel infrastructure
The Buc-ee’s is no longer a convenience store — it’s a fuel fortress and trade post.
The old mega-gas station survived because of two things:
hardened concrete
fuel infrastructure
The Buc-ee’s is no longer a convenience store — it’s a fuel fortress and trade post.
❤5
Forwarded from Doomsday Tradecraft
Meanwhile, your cousin’s Costco controls:
hydroponics
bulk food storage
machine repair
scavenger logistics
population and labor
The two settlements need each other.
hydroponics
bulk food storage
machine repair
scavenger logistics
population and labor
The two settlements need each other.
Forwarded from Doomsday Tradecraft
🏪 Costco Settlement
Role:
Industrial + food center
Population:
50-100+ People
Strengths:
Hydroponics
Water purification
Storage
Workshops
Medical supplies
Skilled labor
Weaknesses:
Huge food demand
Needs fuel and transport
Hard to defend fully
Think:
warehouse city-state
Role:
Industrial + food center
Population:
50-100+ People
Strengths:
Hydroponics
Water purification
Storage
Workshops
Medical supplies
Skilled labor
Weaknesses:
Huge food demand
Needs fuel and transport
Hard to defend fully
Think:
warehouse city-state
Forwarded from Doomsday Tradecraft
Timeline After Apocalypse:
3 years since the fall.
The main purpose of this location is a Fuel + traveler checkpoint
Population:
40–80 people
Strengths:
Fuel reserves
Highway access
Vehicle repair bays
Open sightlines
Trade traffic
Weaknesses:
Limited farming
High fuel dependence
Vulnerable supply chain
Needs food and water imports
Think:
Fuel town + outpost not strictly in the city.
3 years since the fall.
The main purpose of this location is a Fuel + traveler checkpoint
Population:
40–80 people
Strengths:
Fuel reserves
Highway access
Vehicle repair bays
Open sightlines
Trade traffic
Weaknesses:
Limited farming
High fuel dependence
Vulnerable supply chain
Needs food and water imports
Think:
Fuel town + outpost not strictly in the city.
Forwarded from Doomsday Tradecraft
Year 0 → Year 5 After Collapse
The highways died first.
Not from bombs.
From silence.
No freight. No police. No tanker schedules. Fuel stations became stranded islands — giant reservoirs with no civilization attached to them.
Most gas stations were looted in weeks.
But the Buc-ee’s survived.
Not because it had the most fuel.
Because it had the most people.
The highways died first.
Not from bombs.
From silence.
No freight. No police. No tanker schedules. Fuel stations became stranded islands — giant reservoirs with no civilization attached to them.
Most gas stations were looted in weeks.
But the Buc-ee’s survived.
Not because it had the most fuel.
Because it had the most people.
Forwarded from Doomsday Tradecraft
🦫 Year 0–1: The Beaver Refuge
When collapse hit, travelers flooded the massive roadside stop.
Truckers.
Families.
Mechanics.
People already used to long highways and fuel logistics.
The station still had:
industrial bathrooms
refrigeration
backup systems
repair space
highway visibility
enormous parking areas
At first it was chaos.
Then someone started organizing.
Old fuel techs.
Truck mechanics.
Former station workers.
They realized something:
The pumps above ground were only the face.
The real treasure sat below.
Not endless.
But enough to start wars over.
When collapse hit, travelers flooded the massive roadside stop.
Truckers.
Families.
Mechanics.
People already used to long highways and fuel logistics.
The station still had:
industrial bathrooms
refrigeration
backup systems
repair space
highway visibility
enormous parking areas
At first it was chaos.
Then someone started organizing.
Old fuel techs.
Truck mechanics.
Former station workers.
They realized something:
The pumps above ground were only the face.
The real treasure sat below.
Not endless.
But enough to start wars over.
Forwarded from Doomsday Tradecraft
Year 1 — First Organization
The settlement develops structure.
Core teams form:
Fuel Crew
Monitors fuel use
Protects fuel infrastructure
Maintains pumps and equipment
Repair Crew
Vehicle repair
Generator work
Salvaged machinery
Security Team
Patrols
Watch positions
Entry control
Radio Team
Long-range communication
Traffic monitoring
Trade coordination
The Buc-ee’s becomes known as a highway refuge rather than a random shelter.
The settlement develops structure.
Core teams form:
Fuel Crew
Monitors fuel use
Protects fuel infrastructure
Maintains pumps and equipment
Repair Crew
Vehicle repair
Generator work
Salvaged machinery
Security Team
Patrols
Watch positions
Entry control
Radio Team
Long-range communication
Traffic monitoring
Trade coordination
The Buc-ee’s becomes known as a highway refuge rather than a random shelter.
❤2
Forwarded from Doomsday Tradecraft
Early Takeover
The site is not originally controlled by one organized group.
Instead:
Multiple survivor groups occupy sections
Supply disputes emerge between them
Leadership struggles happen
Resource control becomes the central issue
A more organized faction eventually gains control through:
Better logistics
Stronger organization
Repair capability
Resource management
Support from mechanics and supply crews
Better Leadership
The result is a unified settlement rather than scattered camps.
The Buc-ee’s shifts from:
chaotic shelter
to:
controlled fuel outpost.
The site is not originally controlled by one organized group.
Instead:
Multiple survivor groups occupy sections
Supply disputes emerge between them
Leadership struggles happen
Resource control becomes the central issue
A more organized faction eventually gains control through:
Better logistics
Stronger organization
Repair capability
Resource management
Support from mechanics and supply crews
Better Leadership
The result is a unified settlement rather than scattered camps.
The Buc-ee’s shifts from:
chaotic shelter
to:
controlled fuel outpost.
❤1
Forwarded from Doomsday Tradecraft
First Rebuild Phase
Once control stabilizes, rebuilding starts.
Goals:
Reduce vulnerability
Create defensible zones
Improve living conditions
Support long-term survival
Construction relies on:
Salvaged metal
Vehicles
Highway materials
Scrap fencing
Construction leftovers
Once control stabilizes, rebuilding starts.
Goals:
Reduce vulnerability
Create defensible zones
Improve living conditions
Support long-term survival
Construction relies on:
Salvaged metal
Vehicles
Highway materials
Scrap fencing
Construction leftovers
Forwarded from Doomsday Tradecraft
Fence Line Development
The Buc-ee’s copies ideas spreading among larger survivor settlements.
Defense becomes layered.
Outer Fence Ring
Purpose:
Early warning
Control movement
Keep distance from threats
Built from:
Scrap fencing
Guard rails
Wrecked vehicles
Debris barriers
Features:
Limited approach lanes
Observation points
Clear sight lines
The Buc-ee’s copies ideas spreading among larger survivor settlements.
Defense becomes layered.
Outer Fence Ring
Purpose:
Early warning
Control movement
Keep distance from threats
Built from:
Scrap fencing
Guard rails
Wrecked vehicles
Debris barriers
Features:
Limited approach lanes
Observation points
Clear sight lines