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Azazel: appears as a fallen angel responsible for introducing humanity to forbidden knowledge. This channel is dedicated to sharing actionable intelligence/knowledge regarding COVID19/Coronavirus/Protest/Riots. Azazel & Doomsday are Apolitical Org
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Forwarded from Doomsday Tradecraft
The “Buc-ee’s Fuel Refinery Hub” concept

Instead of trying to turn it into a full industrial refinery (which is unrealistic), it evolves into a fuel processing + blending + distribution center.

Core structure:

🛢️ A. Fuel Storage Layer (existing + expanded)

Underground tanks (initial fuel reserve)
Added above-ground tanks (salvaged rail tanks, farm silos)
Drums + IBC totes for distribution

Function:

Acts as the “bank vault” of liquid fuel



⚙️ B. Mini Refinery / Processing Yard (built beside it)

This is the key addition.

You wouldn’t refine crude oil—you’d reprocess waste fuels:

Inputs:

Used cooking oil (from food supply chains)
Waste motor oil
Scavenged diesel
Animal fats (rendered tallow)
Old fuel recovery (stabilized gasoline/diesel)

Output:

Biodiesel (main diesel replacement)
Filtered diesel blends
Limited ethanol (for gas blending)
Reconditioned fuel stocks

Equipment (realistic post-collapse setup):

Heating tanks (simple fired or electric when available)
Settling tanks (gravity separation)
Filtration towers (cloth, mesh, ceramic)
Basic chemical mixing vats (for biodiesel conversion)

This is not high-tech refining—it’s “fuel cleaning + conversion.”



🔧 C. Maintenance & Engine Shop

Critical survival piece:

Injector cleaning station
Fuel pump repair
Oil filtration systems
Generator repair bays

This is what keeps the entire region running.



🚚 D. Distribution Yard (where Buc-ee’s becomes dominant)

This becomes the heart of the network:

Convoy loading docks
Fuel rationing checkpoints
Guard towers / perimeter control
Route scheduling boards (radio-linked)
Forwarded from Doomsday Tradecraft
Post-apocalypse vehicle ecosystem (what actually runs)

🥇 Diesel dominates everything

Because it can tolerate imperfect fuel.

Main vehicles:

Pickup trucks (diesel conversions survive longest)
Freight trucks (logistics backbone)
Farm tractors (food production survival)
Armored utility vehicles (security convoys)

Fuel used:

Biodiesel
Filtered waste diesel
Kerosene blends (emergency)



🥈 Gasoline vehicles become secondary

Used for:

Small transport
Emergency response
Scout vehicles

But they slowly decline because:

Fuel quality is too inconsistent
Engine parts degrade faster

Fuel used:

Ethanol blends
Stabilized gasoline (rare stockpiles)



🥉 Non-fuel shift begins

Over time:

Bikes and carts return for local transport
Fuel is reserved for “high-value movement only”
Forwarded from Doomsday Tradecraft
Scavenger Micro-Refinery System (Realistic Build)
Forwarded from Doomsday Tradecraft
This is NOT industrial refining. It’s:

“fuel cleaning + repurposing system built from scrap”

Think: farm + mechanics shop + chemistry-lite processing
Forwarded from Doomsday Tradecraft
🧪 C. Basic Processing Zone (core survival tech)

This is where transformation happens—but still simple:

1. Filtration stage

cloth filters / mesh screens
gravity settling tanks
removal of solids and water contamination

2. Heating / separation zone

low-tech heated vats (diesel or wood-fueled burners)
used to thin thick oils so they can be processed

3. Blending station

mixing “usable diesel-like fuel”
combining:
filtered waste oil
small amounts of stabilized diesel
kerosene (if available)

Result:

“Survival diesel blend” (not pure, but engine-usable)
Forwarded from Doomsday Tradecraft
🔧 D. Engine Compatibility Lab (critical survival step)

This is where most systems fail or succeed.

Functions:

test burns in small generator engines
check injector clogging risk
adjust filtration level
separate “safe fuel batches” from “engine killers”

Think of it as:

quality control for chaos fuel



E. Power Source Layer

At least one must exist:

diesel generators (primary)
biodiesel generators (preferred)
small solar backup (control systems only)

Important:

the refinery powers itself using part of its own output fuel
Forwarded from Doomsday Tradecraft
3. How the Network and Refinery Connect

Now combine both systems:

Flow loop:

Scrap + waste oil collected at settlements
Transported to Buc-ee’s refinery hub
Converted into usable diesel blend
Stored in regional depots
Distributed via convoy network
Returns as empty containers + more waste oil
Forwarded from Doomsday Tradecraft
Power structure:

Whoever controls refinery hubs controls:
agriculture
trade
defense mobility
rebuilding industry

So Buc-ee’s-style nodes evolve into:

“regional energy capitals with armed logistics governance”
Forwarded from Doomsday Tradecraft
Vehicle Adaptations
Forwarded from Doomsday Tradecraft
Phases of Conflict Over Fuel Hubs ⛽️
Forwarded from Doomsday Tradecraft
🟡 Phase 1: “Quiet Seizure” (weeks–months)

This is the most common takeover style.

How it happens:

A small armed group arrives “offering protection”
They take over gate control
They start issuing “fuel permission”
Original staff still work… but under supervision

Result:

No big battle. Just:

“We’re in charge now.”

This is how most hubs fall first.

If you and your tribe are there first, ensure you maintain control.
2
Forwarded from Doomsday Tradecraft
Phase 2: “Convoy Control Wars”

Once multiple groups exist, conflict shifts outside the hub.

Tactics:

Ambush fuel convoys on highways
Steal filled tankers mid-route
Block road chokepoints
Fake radio signals (“safe corridor” traps)

Key idea:

You don’t attack the hub directly—you:

starve it of incoming or outgoing fuel
Forwarded from Doomsday Tradecraft
Phase 3: “Siege Economy”

Now hubs become fortified.

Inside:

strict rationing
armed guards
internal power structure

Outside:

hostile groups control surrounding roads

Warfare style:

no big assaults
instead:
cut water
cut food supply
cut incoming waste oil (refinery feedstock)
disrupt convoy schedules

It becomes a pressure war, not a battle war.
Forwarded from Doomsday Tradecraft
Phase 4: “Break and Replace”

Eventually a hub collapses from stress:

fuel contamination
internal betrayal
generator failure
ammo or manpower shortage

Then a takeover happens fast:

rival group enters during chaos
replaces leadership
reopens hub under new rules

This is the most violent phase—but shortest.
Forwarded from Doomsday Tradecraft
How a fuel hub actually gets taken over (step-by-step)

Here’s the realistic pattern:

Step 1: Intelligence gathering

track convoy schedules
identify fuel sources feeding hub
map guard rotation patterns

Step 2: Isolation

disrupt incoming waste oil supply
intercept 1–2 convoys quietly
spread misinformation on radio channels

Step 3: Internal infiltration

bribery of mechanics or guards
placement of “trusted” workers inside system

Step 4: Controlled pressure

small sabotage events (non-lethal but disruptive)
fuel contamination incidents
generator “failures”

Step 5: Leadership fracture

internal groups disagree on ration control
some open gates to “restore stability”

Step 6: Physical takeover

short, decisive armed entry
no prolonged battle (fuel sites are too valuable to destroy)
Forwarded from Doomsday Tradecraft
Convoy warfare (the real battlefield)

Most fighting happens here, not at hubs.

Common tactics:

🟤 Road traps

blocked highways
fake wrecks
collapsed bridges

🟣 Ambush points

fuel trucks targeted on narrow routes
interception of generator fuel shipments

🔵 Escort battles

armed convoy vs raider groups
very short engagements, high stakes

🟢 Decoy convoys

empty trucks used to drain attackers
misdirection of fuel routes
Forwarded from Doomsday Tradecraft
Now we have a mini city
One Costco with food, water and security
One Buc-ee’s with energy, oil and vehicle maintenance

This allows for trade routes, a a common interest for growth and stability/power


This is a new leader of the commonwealth after the fall.

The creation of a society governed by people with power, and an interest in prosperity.
Forwarded from Doomsday Tradecraft
This means you know how to begin making a mini civilization, and understand the core principles for success.
Each place will be different depending on the situations faced, and might succeed like these two, but you will build and grow it in your own direction, with your team.

This is Warlord Potential. The beginning of MadMax for this time
2
Forwarded from Doomsday Tradecraft
The travel time can vary between a few hours, to a few days depending on location and distance.

Keep in mind the fuel consumption per trip.
Forwarded from Doomsday Tradecraft
Micro Refinery System