Forwarded from Doomsday Tradecraft
How To Extract Gas From Gas Stations ⛽️
https://youtu.be/UeuA4QO7L3k
https://youtu.be/YsVdqqAizDI
https://youtu.be/B8sV_TSmg28
https://youtu.be/6JG0xcFGi24
The easiest and safest method is restoring power to the pumps.
Gas is stored in underground tanks (often 10,000–30,000+ liters each)
A submersible turbine pump (STP) inside the tank pushes fuel up to the dispensers
If you restore electricity (grid, generator, solar + inverter), the system can usually:
Pressurize fuel lines
Run pumps normally
Dispense into vehicles or containers at the pumps
powering the pumps is the intended and simplest route if the system is intact.
My suggestion, as thats a lot of gas, and accessing it directly underground will only allow it to survive a 6-12 months before expiring, is turning power on, and pumping it into the large exterior tanker trucks.
This would provide more simplicity for maintaining the gas, or spreading it between vehicles / truck tanks
https://youtu.be/UeuA4QO7L3k
https://youtu.be/YsVdqqAizDI
https://youtu.be/B8sV_TSmg28
https://youtu.be/6JG0xcFGi24
The easiest and safest method is restoring power to the pumps.
Gas is stored in underground tanks (often 10,000–30,000+ liters each)
A submersible turbine pump (STP) inside the tank pushes fuel up to the dispensers
If you restore electricity (grid, generator, solar + inverter), the system can usually:
Pressurize fuel lines
Run pumps normally
Dispense into vehicles or containers at the pumps
powering the pumps is the intended and simplest route if the system is intact.
My suggestion, as thats a lot of gas, and accessing it directly underground will only allow it to survive a 6-12 months before expiring, is turning power on, and pumping it into the large exterior tanker trucks.
This would provide more simplicity for maintaining the gas, or spreading it between vehicles / truck tanks
❤3👍3
Forwarded from Doomsday Tradecraft
Middle Work Zone
Purpose:
Industrial activity
Vehicle operations
Buffer space
Contains:
Repair bays
Salvage piles
Fuel-related work areas
Convoy staging
This area stays active and noisy.
Inner Protected Zone
Purpose:
Survival core
Contains:
Living quarters
Medical supplies
Radio room
Food stores
Leadership and planning areas
Most heavily protected section.
Purpose:
Industrial activity
Vehicle operations
Buffer space
Contains:
Repair bays
Salvage piles
Fuel-related work areas
Convoy staging
This area stays active and noisy.
Inner Protected Zone
Purpose:
Survival core
Contains:
Living quarters
Medical supplies
Radio room
Food stores
Leadership and planning areas
Most heavily protected section.
Forwarded from Doomsday Tradecraft
Radio Network Expansion
Communication grows alongside defenses.
The Buc-ee’s develops:
Roof antennas
Watch channels
Patrol reporting
Trade coordination nets
Radios connect:
Patrols
Convoys
Nearby settlements (Costco etc.)
Information becomes nearly as valuable as fuel.
Communication grows alongside defenses.
The Buc-ee’s develops:
Roof antennas
Watch channels
Patrol reporting
Trade coordination nets
Radios connect:
Patrols
Convoys
Nearby settlements (Costco etc.)
Information becomes nearly as valuable as fuel.
Forwarded from Doomsday Tradecraft
Costco Alliance Timeline
Years 2–4
The Costco and Buc-ee’s recognize complementary strengths.
Costco
Controls:
Food
Water
Workshops
Population
Hydroponics
Buc-ee’s
Controls:
Highway access
Vehicle movement
Convoys
Fuel management
Scout routes
Trade replaces isolation.
Years 2–4
The Costco and Buc-ee’s recognize complementary strengths.
Costco
Controls:
Food
Water
Workshops
Population
Hydroponics
Buc-ee’s
Controls:
Highway access
Vehicle movement
Convoys
Fuel management
Scout routes
Trade replaces isolation.
Forwarded from Doomsday Tradecraft
Year 5 — Mature Fuel Hold
The Buc-ee’s is now:
Fuel hub
Convoy station
Repair outpost
Highway checkpoint
Allied trade settlement
Layout:
Outer Ring
Fence lines
Vehicle barricades
Watch towers
Middle Ring
Repair yards
Salvage zone
Convoy preparation
Inner Ring
Living quarters
Command center
Storage
Radio systems
Population:
Moderate
Highly specialized
Mechanic-heavy
Identity:
Transportation and fuel settlement
Partner to the Costco food fortress
Built from salvage, organization, and controlled expansion.
The Buc-ee’s is now:
Fuel hub
Convoy station
Repair outpost
Highway checkpoint
Allied trade settlement
Layout:
Outer Ring
Fence lines
Vehicle barricades
Watch towers
Middle Ring
Repair yards
Salvage zone
Convoy preparation
Inner Ring
Living quarters
Command center
Storage
Radio systems
Population:
Moderate
Highly specialized
Mechanic-heavy
Identity:
Transportation and fuel settlement
Partner to the Costco food fortress
Built from salvage, organization, and controlled expansion.
Forwarded from Doomsday Tradecraft
Follow the same timeline as the Costco
Forwarded from Doomsday Tradecraft
Protection and Defense
Highway Territory 🛣️
The Buc-ee’s is no longer just a fuel stop.
It sits on open highway ground where visibility matters.
The surrounding area has been reshaped into controlled territory:
cleared approach lanes
stripped vegetation
open parking kill-zones
salvage barriers
controlled vehicle movement
The goal is not hiding.
It is visibility.
Nothing approaches unseen.
Highway Territory 🛣️
The Buc-ee’s is no longer just a fuel stop.
It sits on open highway ground where visibility matters.
The surrounding area has been reshaped into controlled territory:
cleared approach lanes
stripped vegetation
open parking kill-zones
salvage barriers
controlled vehicle movement
The goal is not hiding.
It is visibility.
Nothing approaches unseen.
Forwarded from Doomsday Tradecraft
Outer Defense Ring
The first perimeter is rough and industrial.
Built from:
shipping containers
damaged trailers
welded fencing
highway guard rails
stacked scrap steel
abandoned vehicles
The fence line is uneven but layered.
Not a clean military wall.
More:
industrial wasteland fortress.
Features include:
reinforced gates
narrow vehicle entrances
elevated watch positions
floodlights
observation platforms
The perimeter looks assembled over years rather than built all at once.
The first perimeter is rough and industrial.
Built from:
shipping containers
damaged trailers
welded fencing
highway guard rails
stacked scrap steel
abandoned vehicles
The fence line is uneven but layered.
Not a clean military wall.
More:
industrial wasteland fortress.
Features include:
reinforced gates
narrow vehicle entrances
elevated watch positions
floodlights
observation platforms
The perimeter looks assembled over years rather than built all at once.
Forwarded from Doomsday Tradecraft
Watch System
Defense depends on people.
Dedicated roles exist:
Tower Watch
Skills:
spotting movement
identifying vehicles
radio discipline
range estimation
observation reporting
Equipment:
binoculars
radios
lighting control
signal systems
Towers remain active day and night.
The settlement rarely sleeps completely.
Defense depends on people.
Dedicated roles exist:
Tower Watch
Skills:
spotting movement
identifying vehicles
radio discipline
range estimation
observation reporting
Equipment:
binoculars
radios
lighting control
signal systems
Towers remain active day and night.
The settlement rarely sleeps completely.
Forwarded from Doomsday Tradecraft
Vehicle Yard Defense
The parking area becomes its own terrain.
Rows are reorganized.
Vehicles are no longer parked randomly.
They form:
barriers
protected lanes
work zones
emergency paths
Wrecked trucks and heavy equipment become permanent terrain features.
Forklifts and tow rigs are preserved because moving heavy objects becomes a strategic skill.
The parking area becomes its own terrain.
Rows are reorganized.
Vehicles are no longer parked randomly.
They form:
barriers
protected lanes
work zones
emergency paths
Wrecked trucks and heavy equipment become permanent terrain features.
Forklifts and tow rigs are preserved because moving heavy objects becomes a strategic skill.
Forwarded from Doomsday Tradecraft
Attack Pressure Era
By Year 5 the Buc-ee’s has survived repeated pressure from roaming groups and opportunists.
Most attacks are not cinematic battles.
They are:
probing attempts
intimidation
supply theft
perimeter testing
road harassment
This shapes the culture.
The defenders learn patience and endurance.
By Year 5 the Buc-ee’s has survived repeated pressure from roaming groups and opportunists.
Most attacks are not cinematic battles.
They are:
probing attempts
intimidation
supply theft
perimeter testing
road harassment
This shapes the culture.
The defenders learn patience and endurance.
Forwarded from Doomsday Tradecraft
Defensive Skills
The Fuel Hold relies on specialists.
Welders
Responsible for:
fence repair
vehicle reinforcement
gate maintenance
structural salvage
Their work defines the settlement.
Mechanics
Responsible for:
convoy readiness
engine repair
generator systems
mobile recovery
Vehicles are treated like living assets.
⸻
Builders
Responsible for:
tower maintenance
shelters
barriers
drainage
structural repair
Years of weather and neglect make maintenance constant.
⸻
Scouts
Responsible for:
road observation
route mapping
environmental awareness
early warning
Not soldiers.
More like:
territory readers.
The Fuel Hold relies on specialists.
Welders
Responsible for:
fence repair
vehicle reinforcement
gate maintenance
structural salvage
Their work defines the settlement.
Mechanics
Responsible for:
convoy readiness
engine repair
generator systems
mobile recovery
Vehicles are treated like living assets.
⸻
Builders
Responsible for:
tower maintenance
shelters
barriers
drainage
structural repair
Years of weather and neglect make maintenance constant.
⸻
Scouts
Responsible for:
road observation
route mapping
environmental awareness
early warning
Not soldiers.
More like:
territory readers.
Forwarded from Doomsday Tradecraft
Defensive Style
The Buc-ee’s develops a recognizable identity.
Not fast raiders.
Not a standing army.
More:
heavy industrial defenders.
Traits:
controlled movement
strong positions
patience
terrain familiarity
layered protection
The settlement values survival over aggression.
The Buc-ee’s develops a recognizable identity.
Not fast raiders.
Not a standing army.
More:
heavy industrial defenders.
Traits:
controlled movement
strong positions
patience
terrain familiarity
layered protection
The settlement values survival over aggression.
Forwarded from Doomsday Tradecraft
Radio Network
The radio room becomes the nervous system.
Roof-mounted antennas and salvage electronics connect the region.
Constant channels emerge:
Tower Net
Used for:
perimeter reports
movement calls
weather warnings
⸻
Convoy Net
Used for:
route status
vehicle coordination
cargo movement
⸻
Trade Net
Used for:
exchange schedules
settlement contact
diplomatic communication
Radio operators become respected specialists.
Skills include:
frequency management
equipment maintenance
disciplined communication
signal interpretation
Their workrooms are cluttered with:
batteries
wiring
spare parts
signal equipment
maintenance benches
The radio room becomes the nervous system.
Roof-mounted antennas and salvage electronics connect the region.
Constant channels emerge:
Tower Net
Used for:
perimeter reports
movement calls
weather warnings
⸻
Convoy Net
Used for:
route status
vehicle coordination
cargo movement
⸻
Trade Net
Used for:
exchange schedules
settlement contact
diplomatic communication
Radio operators become respected specialists.
Skills include:
frequency management
equipment maintenance
disciplined communication
signal interpretation
Their workrooms are cluttered with:
batteries
wiring
spare parts
signal equipment
maintenance benches
Forwarded from Doomsday Tradecraft
Between the two settlements a route develops.
Not a straight road.
A managed corridor.
The path changes depending on:
road conditions
threats
salvage opportunities
weather
Landmarks appear.
Fuel caches.
Observation points.
Rest locations.
Small outposts.
The route becomes known and protected through routine.
⸻
Convoy Culture
Trade becomes ritual.
Convoys are planned operations.
Typical movement includes:
Front
scouts
observation vehicles
Center
cargo
supplies
repair equipment
Rear
recovery vehicles
mechanics
support crew
Movement is deliberate.
The road itself becomes part of settlement identity.
Patrol cars clearing the way, protect both the Costco and Buc-ee’s
Not a straight road.
A managed corridor.
The path changes depending on:
road conditions
threats
salvage opportunities
weather
Landmarks appear.
Fuel caches.
Observation points.
Rest locations.
Small outposts.
The route becomes known and protected through routine.
⸻
Convoy Culture
Trade becomes ritual.
Convoys are planned operations.
Typical movement includes:
Front
scouts
observation vehicles
Center
cargo
supplies
repair equipment
Rear
recovery vehicles
mechanics
support crew
Movement is deliberate.
The road itself becomes part of settlement identity.
Patrol cars clearing the way, protect both the Costco and Buc-ee’s
❤2
Forwarded from Doomsday Tradecraft
Trade Between Settlements
Costco Sends
hydroponic produce
preserved food
medical supplies
fabricated parts
labor specialists
Buc-ee’s Sends
transport support
road access
convoy logistics
vehicle repair capacity
fuel-managed mobility
Neither settlement dominates.
Costco Sends
hydroponic produce
preserved food
medical supplies
fabricated parts
labor specialists
Buc-ee’s Sends
transport support
road access
convoy logistics
vehicle repair capacity
fuel-managed mobility
Neither settlement dominates.
Forwarded from Doomsday Tradecraft
They specialize. Both settlement leaders see an opportunity for unity and trade
5 years have passed, theres no returning to the past.
Chaos ensues everywhere, but these two groups see an opportunity for growth, and for expansion to become the new State leaders
Together they form a wasteland supply chain held together by:
salvage
labor
radios
routine
and years of rebuilding.
5 years have passed, theres no returning to the past.
Chaos ensues everywhere, but these two groups see an opportunity for growth, and for expansion to become the new State leaders
Together they form a wasteland supply chain held together by:
salvage
labor
radios
routine
and years of rebuilding.
Forwarded from Doomsday Tradecraft
Storage System (how fuel is actually kept)
You would see:
Above-ground steel tanks (easier to maintain than underground)
55-gallon drums as currency units of fuel
Sealed IBC totes (1,000L plastic cages) for distribution
“Bad fuel” separated from “good fuel”
Diesel lasts longer → becomes more dominant than gasoline
You would see:
Above-ground steel tanks (easier to maintain than underground)
55-gallon drums as currency units of fuel
Sealed IBC totes (1,000L plastic cages) for distribution
“Bad fuel” separated from “good fuel”
Diesel lasts longer → becomes more dominant than gasoline