๐ฑ Top App Categories Worldwide for Q4 2018 by Downloads - App Store
The top #AppStore category worldwide by downloads in Q4 2018 was Games with 2.09 billion installs for the quarter. Despite passing the two billion mark, the category saw downloads decrease 1.3 percent year-over-year from 2.11 billion in 4Q17.
#iOS
Read more on SensorTower.
๐ @PerspectiveIX
The top #AppStore category worldwide by downloads in Q4 2018 was Games with 2.09 billion installs for the quarter. Despite passing the two billion mark, the category saw downloads decrease 1.3 percent year-over-year from 2.11 billion in 4Q17.
#iOS
Read more on SensorTower.
๐ @PerspectiveIX
๐ฑ For App Makers: Apple's App Store vs Google Play
Despite the fact that the installed base of #Android devices is significantly larger than it is for #iOS devices, app publishers still seem to find larger earnings potential on #Appleโs #AppStore compared to #GooglePlay.
According to Sensor Towerโs estimates, the top 100 iOS app publishers made $84 million on average in Q1 2019, compared to $51 million for the most successful Android app makers. The difference between the two platforms is even more pronounced when excluding games publishers. The highest-grossing non-gaming app publishers for iOS outperformed the top 100 on Googleโs Play Store by 232 percent.
๐ @PerspectiveIX via Statista.
Despite the fact that the installed base of #Android devices is significantly larger than it is for #iOS devices, app publishers still seem to find larger earnings potential on #Appleโs #AppStore compared to #GooglePlay.
According to Sensor Towerโs estimates, the top 100 iOS app publishers made $84 million on average in Q1 2019, compared to $51 million for the most successful Android app makers. The difference between the two platforms is even more pronounced when excluding games publishers. The highest-grossing non-gaming app publishers for iOS outperformed the top 100 on Googleโs Play Store by 232 percent.
๐ @PerspectiveIX via Statista.
๐ฑ Worldwide Mobile App Revenue
Global app revenue reached $39 billion in the first half of 2019, that means an increase of 15% compared to the same period of 2018.
Consumers spent an estimated $25.5 billion globally on #Appleโs #AppStore during the first half, an increase of 13.2% YoY from $22.6 billion in Q1 and Q2 of 2018. The amount generated by Appleโs platform was approximately 80% greater than #Google Playโs estimated gross revenue of $14.2 billion for the half. That was up 19.6% YoY from first half 2018โs total of $11.8 billion.
๐ Read more about Worldwide Mobile App Downloads.
๐ @PerspectiveIX via SensorTower.
Global app revenue reached $39 billion in the first half of 2019, that means an increase of 15% compared to the same period of 2018.
Consumers spent an estimated $25.5 billion globally on #Appleโs #AppStore during the first half, an increase of 13.2% YoY from $22.6 billion in Q1 and Q2 of 2018. The amount generated by Appleโs platform was approximately 80% greater than #Google Playโs estimated gross revenue of $14.2 billion for the half. That was up 19.6% YoY from first half 2018โs total of $11.8 billion.
๐ Read more about Worldwide Mobile App Downloads.
๐ @PerspectiveIX via SensorTower.
๐ฑ Weekly Time Spent in Apps Grows 20% Year Over Year
and consumers spent record $23.4 billion on apps in Q1 2020, thanks to being stuck indoors! Thatโs the largest-ever quarter, according to AppAnnie.
#iOS accounted for $15 billion of that figure and #Android was $8.3 billion. Both of these figures were an increase of 5% year-over-year on their respective platforms.
#AppStore #GooglePlay
๐ฆ @PerspectiveIX via AppAnnie.
and consumers spent record $23.4 billion on apps in Q1 2020, thanks to being stuck indoors! Thatโs the largest-ever quarter, according to AppAnnie.
#iOS accounted for $15 billion of that figure and #Android was $8.3 billion. Both of these figures were an increase of 5% year-over-year on their respective platforms.
#AppStore #GooglePlay
๐ฆ @PerspectiveIX via AppAnnie.
๐ฎ Mobile Games in Q3 2020
First-time installs of mobile games climbed nearly 28 percent Y/Y last quarter to 14.2 billion across the #AppStore and #GooglePlay globally. The majority of installs came from Google Play, which grew 36.8% from 8.7 billion in 3Q19 to 11.9 billion. Conversely, the App Store actually saw game installs decline slightly Y/Y, decreasing 4.2% from 2.4 billion in the previous year to 2.3 billion in 3Q20. This figure reflects a decrease in mobile game installs from Chinaโs App Store; outside of China, first-time game installs were up slightly.
InnerSlothโs #AmongUs was a breakaway hit, reaching No. 1 among the top-downloaded games of 3Q20 with installs that were more than 13 times what it saw in 3Q19.
Read more on SensorTower.
#MobileGames
๐ฆ @perspectiveix
First-time installs of mobile games climbed nearly 28 percent Y/Y last quarter to 14.2 billion across the #AppStore and #GooglePlay globally. The majority of installs came from Google Play, which grew 36.8% from 8.7 billion in 3Q19 to 11.9 billion. Conversely, the App Store actually saw game installs decline slightly Y/Y, decreasing 4.2% from 2.4 billion in the previous year to 2.3 billion in 3Q20. This figure reflects a decrease in mobile game installs from Chinaโs App Store; outside of China, first-time game installs were up slightly.
InnerSlothโs #AmongUs was a breakaway hit, reaching No. 1 among the top-downloaded games of 3Q20 with installs that were more than 13 times what it saw in 3Q19.
Read more on SensorTower.
#MobileGames
๐ฆ @perspectiveix