βControlβ By Pawel Kuczynski.
π @PerspectiveIX
π· http://prs.pctvix.co/InstaIX
π http://prs.pctvix.co/TelegramIX
#PokemonGo #Technology #MobileGames
π @PerspectiveIX
π· http://prs.pctvix.co/InstaIX
π http://prs.pctvix.co/TelegramIX
#PokemonGo #Technology #MobileGames
In less than a week, #SuperMarioRun will be released on #iOS. Here's how it's projected to do compared to #PokemonGo and other popular games.
π @PerspectiveIX
β£π° http://prs.pctvix.co/NewsletterIX
π @PerspectiveIX
β£π° http://prs.pctvix.co/NewsletterIX
#SuperMarioRun vs #PokemonGo: User Engagement during the First Five Days
π @PerspectiveIX
β http://prs.pctvix.co/IXToolbox
π @PerspectiveIX
β http://prs.pctvix.co/IXToolbox
ββπ° Fortnite on iOS made $15 million in its first three weeks in the App Store
According to SensorTower, Epic Gamesβ #iOS port of smash hit #Fortnite has earned more than $15 million in its first three weeks on the market.
Fortnite on iOS is now out-earning mobile heavyweights like #CandyCrushSaga, #ClashOfClans, and #PokemonGo on a weekly revenue basis, earning $6.4 million in the last seven days compared to Candy Crush Sagaβs $5.8 million.
Sensor Tower estimates Fortnite has been downloaded 11 million times on mobile alone. According to Superdata Research, another game analytics company, Epic made about $126 million through Fortnite in-app purchases in the month of February. Mobile sales will surely boost that figure in the coming months.
π @PerspectiveIX
π β£http://prs.pctvix.co/TelegramIX
Do you play Fortnite?
ππ» Yes
π€ Not yet, but will do
ππ» No
According to SensorTower, Epic Gamesβ #iOS port of smash hit #Fortnite has earned more than $15 million in its first three weeks on the market.
Fortnite on iOS is now out-earning mobile heavyweights like #CandyCrushSaga, #ClashOfClans, and #PokemonGo on a weekly revenue basis, earning $6.4 million in the last seven days compared to Candy Crush Sagaβs $5.8 million.
Sensor Tower estimates Fortnite has been downloaded 11 million times on mobile alone. According to Superdata Research, another game analytics company, Epic made about $126 million through Fortnite in-app purchases in the month of February. Mobile sales will surely boost that figure in the coming months.
π @PerspectiveIX
π β£http://prs.pctvix.co/TelegramIX
Do you play Fortnite?
ππ» Yes
π€ Not yet, but will do
ππ» No
ββπ The Road to Ubiquity is Getting Shorter
Time innovations needed for 50 million users (in years)
When #PokemonGo got released, it took only 19 days until 50 million people to started running around the streets blind.
When in 1909 Ferdinand Count of Zeppelin laid out parts of the foundation for todays interconnected world by founding the very first airline, it took 64 years for the same amount of people to use this innovation.
The impact an innovation has on humankind is quite irrelevant for how fast it gets picked up by people. More important is the ever-extending interconnection of our world.
π @PerspectiveIX
βοΈ prs.pctvix.co/2M8AAOb
Time innovations needed for 50 million users (in years)
When #PokemonGo got released, it took only 19 days until 50 million people to started running around the streets blind.
When in 1909 Ferdinand Count of Zeppelin laid out parts of the foundation for todays interconnected world by founding the very first airline, it took 64 years for the same amount of people to use this innovation.
The impact an innovation has on humankind is quite irrelevant for how fast it gets picked up by people. More important is the ever-extending interconnection of our world.
π @PerspectiveIX
βοΈ prs.pctvix.co/2M8AAOb
ββπ Fortnite: King of the Multiplayer Action Hill
According to Sensor Tower, in just under seven months since launching as an invite-only beta on March 15, the iOS version of #Fortnite from Epic Games has grossed a total of $300 million worldwide, with about 65% of that coming from players in the United States πΊπΈ.
To have some context, Fortnite has grossed about 32% more than Supercellβs Clash Royale launch in March 2016, and more than 200% as much as #Tencentβs smash MOBA Honor of Kings managed on Chinaβs App Store in the same amount of time post-release.
As for the fastest game to hit $300 million on #iOS, that was Nianticβs mega-hit #PokemonGO, which achieved this feat in just 113 days.
π @PerspectiveIX via SensorTower.
β Have you played Fortnite during last two weeks?
According to Sensor Tower, in just under seven months since launching as an invite-only beta on March 15, the iOS version of #Fortnite from Epic Games has grossed a total of $300 million worldwide, with about 65% of that coming from players in the United States πΊπΈ.
To have some context, Fortnite has grossed about 32% more than Supercellβs Clash Royale launch in March 2016, and more than 200% as much as #Tencentβs smash MOBA Honor of Kings managed on Chinaβs App Store in the same amount of time post-release.
As for the fastest game to hit $300 million on #iOS, that was Nianticβs mega-hit #PokemonGO, which achieved this feat in just 113 days.
π @PerspectiveIX via SensorTower.
β Have you played Fortnite during last two weeks?