๐Ÿฆ… [ perspective ix ]
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๐Ÿ“ฑ Top App Categories Worldwide for Q4 2018 by Downloads - Google Play

Games was also the top category worldwide on #Google Play in Q4 2018 with more than 7.25 billion installs, followed by Tools, Entertainment, Communication, and Social.

Games saw modest growth on #GooglePlay in Q4, with installs increasing 3 percent year-over-year. The Social category grew 53 percent year-over-year, surpassing Photography to take the No. 5 spot. This change was driven by enormous growth of social media apps in India, specifically #TikTok, along with two other ByteDance-owned apps, Helo and Vigo Video.
#Android
Read more on SensorTower.
๐Ÿš€ @PerspectiveIX
๐Ÿ“ฑ For App Makers: Apple's App Store vs Google Play

Despite the fact that the installed base of #Android devices is significantly larger than it is for #iOS devices, app publishers still seem to find larger earnings potential on #Appleโ€™s #AppStore compared to #GooglePlay.

According to Sensor Towerโ€™s estimates, the top 100 iOS app publishers made $84 million on average in Q1 2019, compared to $51 million for the most successful Android app makers. The difference between the two platforms is even more pronounced when excluding games publishers. The highest-grossing non-gaming app publishers for iOS outperformed the top 100 on Googleโ€™s Play Store by 232 percent.

๐Ÿš€ @PerspectiveIX via Statista.
๐Ÿ“ฑ Weekly Time Spent in Apps Grows 20% Year Over Year

and consumers spent record $23.4 billion on apps in Q1 2020, thanks to being stuck indoors! Thatโ€™s the largest-ever quarter, according to AppAnnie.

#iOS accounted for $15 billion of that figure and #Android was $8.3 billion. Both of these figures were an increase of 5% year-over-year on their respective platforms.

#AppStore #GooglePlay

๐Ÿฆ… @PerspectiveIX via AppAnnie.
๐ŸŽฎ Mobile Games in Q3 2020

First-time installs of mobile games climbed nearly 28 percent Y/Y last quarter to 14.2 billion across the #AppStore and #GooglePlay globally. The majority of installs came from Google Play, which grew 36.8% from 8.7 billion in 3Q19 to 11.9 billion. Conversely, the App Store actually saw game installs decline slightly Y/Y, decreasing 4.2% from 2.4 billion in the previous year to 2.3 billion in 3Q20. This figure reflects a decrease in mobile game installs from Chinaโ€™s App Store; outside of China, first-time game installs were up slightly.

InnerSlothโ€™s #AmongUs was a breakaway hit, reaching No. 1 among the top-downloaded games of 3Q20 with installs that were more than 13 times what it saw in 3Q19.

Read more on SensorTower.

#MobileGames

๐Ÿฆ… @perspectiveix