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In less than a week, #SuperMarioRun will be released on #iOS. Here's how it's projected to do compared to #PokemonGo and other popular games.

πŸš€ @PerspectiveIX
β£πŸ“° http://prs.pctvix.co/NewsletterIX
β€‹β€‹πŸ’° Fortnite on iOS made $15 million in its first three weeks in the App Store

According to SensorTower, Epic Games’ #iOS port of smash hit #Fortnite has earned more than $15 million in its first three weeks on the market.

Fortnite on iOS is now out-earning mobile heavyweights like #CandyCrushSaga, #ClashOfClans, and #PokemonGo on a weekly revenue basis, earning $6.4 million in the last seven days compared to Candy Crush Saga’s $5.8 million.

Sensor Tower estimates Fortnite has been downloaded 11 million times on mobile alone. According to Superdata Research, another game analytics company, Epic made about $126 million through Fortnite in-app purchases in the month of February. Mobile sales will surely boost that figure in the coming months.

πŸš€ @PerspectiveIX
πŸŒ€ ⁣http://prs.pctvix.co/TelegramIX

Do you play Fortnite?
πŸ‘πŸ» Yes
πŸ€“ Not yet, but will do
πŸ‘ŽπŸ» No
β€‹β€‹πŸ—“ The Road to Ubiquity is Getting Shorter
Time innovations needed for 50 million users (in years)

When #PokemonGo got released, it took only 19 days until 50 million people to started running around the streets blind.

When in 1909 Ferdinand Count of Zeppelin laid out parts of the foundation for todays interconnected world by founding the very first airline, it took 64 years for the same amount of people to use this innovation.

The impact an innovation has on humankind is quite irrelevant for how fast it gets picked up by people. More important is the ever-extending interconnection of our world.

πŸš€ @PerspectiveIX
β˜•οΈ prs.pctvix.co/2M8AAOb
β€‹β€‹πŸ‘‘ Fortnite: King of the Multiplayer Action Hill

According to Sensor Tower, in just under seven months since launching as an invite-only beta on March 15, the iOS version of #Fortnite from Epic Games has grossed a total of $300 million worldwide, with about 65% of that coming from players in the United States πŸ‡ΊπŸ‡Έ.

To have some context, Fortnite has grossed about 32% more than Supercell’s Clash Royale launch in March 2016, and more than 200% as much as #Tencent’s smash MOBA Honor of Kings managed on China’s App Store in the same amount of time post-release.

As for the fastest game to hit $300 million on #iOS, that was Niantic’s mega-hit #PokemonGO, which achieved this feat in just 113 days.

πŸš€ @PerspectiveIX via SensorTower.

❓ Have you played Fortnite during last two weeks?